[OCTOBER 2020 - NOVEMBER 2021]

︎ Alum of Techstars
︎ Recipient of U.S. Air Force SBIR Phase II Award
︎ Company Website

Holos is a mixed reality platform that empowers users to create, deploy, and analyze networked training simulations with intuitive hand tracking interactions that integrate gesture recognition, multi-modal sensor data, and simulated physics.

Tools: C#, Unity, Leap Motion, SteamVR

︎ Owned the full development cycle for multiple interaction systems and features critical to the final milestones of a $750,000 research contract, including XR-native file navigation, importing, and editing & user onboarding interfaces

︎ Refactored, debugged, then expanded network architecture and API, resulting in significant improvements across execution order stability, state conflict resolution, client-server handshake reliability, and social multiplayer UX & UI