Tools: C#, Unity, Leap Motion, SteamVR
︎ Owned the full development cycle for multiple interaction systems and features critical to the final milestones of a $750,000 research contract, including XR-native file navigation, importing, and editing & user onboarding interfaces
︎ Refactored, debugged, then expanded network architecture and API, resulting in significant improvements across execution order stability, state conflict resolution, client-server handshake reliability, and social multiplayer UX & UI